RogueTS is a TypeScript port of F*Rogue which is a Rogue like engine written I originally wrote in ActionScript. The F*Rogue engine features randomly generated maps, basic lighting effects, collision detection and stub code for building an inventory system. I am slowly porting over the rest of F*Rogue to RogueTS so stay tuned.

Last edited Oct 17, 2012 at 12:57 PM by JesseFreeman, version 3